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	<title>NRS Wealth &#187; from</title>
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	<link>http://nrswealth.com</link>
	<description>Managing the Wealth of the Internet</description>
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		<title>NVIDIA Tesla GPUs Now Easier Than Ever to Deploy With New GPU Starter Kit From HP</title>
		<link>http://nrswealth.com/2011/09/01/nvidia-tesla-gpus-now-easier-than-ever-to-deploy-with-new-gpu-starter-kit-from-hp/</link>
		<comments>http://nrswealth.com/2011/09/01/nvidia-tesla-gpus-now-easier-than-ever-to-deploy-with-new-gpu-starter-kit-from-hp/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 08:16:54 +0000</pubDate>
		<dc:creator>nrsadmin</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Deploy]]></category>
		<category><![CDATA[Easier]]></category>
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		<category><![CDATA[GPUs]]></category>
		<category><![CDATA[NVIDIA]]></category>
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		<guid isPermaLink="false">http://nrswealth.com/?p=18</guid>
		<description><![CDATA[NVIDIA Tesla GPUs Now Easier Than Ever to Deploy With New GPU Starter Kit From HP Parallel programming has now become much easier with the recent release of CUDA 4.0 toolkit for C, C++ and Fortran. CUDA 4.0 represents a major leap forward for ease of GPU programmability and offers GPU-accelerated libraries such as FFT, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NVIDIA Tesla GPUs Now Easier Than Ever to Deploy With New GPU Starter Kit From HP</strong><br />
Parallel programming has now become much easier with the recent release of CUDA 4.0 toolkit for C, <b>C++</b> and Fortran. CUDA 4.0 represents a major leap forward for ease of GPU programmability and offers GPU-accelerated libraries such as FFT, BLAS, LAPACK, <b>&#8230;</b><br />
<i>Read more on <a rel="nofollow" href="http://www.marketwatch.com/story/nvidia-tesla-gpus-now-easier-than-ever-to-deploy-with-new-gpu-starter-kit-from-hp-2011-08-25?reflink=MW_news_stmp">MarketWatch (press release)</a><br/><br/></i></p>
<p><strong>New <b>C++</b> tweener library</strong><br />
I would like to present a module of libclaw called claw::tween, whose goal is to bring tweeners to the <b>C++</b> in a clear, efficient and extensible implementation. Long story short, this module allows to interpolate the intermediate values between two <b>&#8230;</b><br />
<i>Read more on <a rel="nofollow" href="http://www.gamedev.net/topic/609489-new-c-tweener-library/">GameDev.net</a><br/><br/></i></p>
<p><strong>[<b>C++</b>] Performance questions</strong><br />
// Lets say I define struct foo: struct foo { int i; // Which contructor is better performance wise? __forceinline foo() : i(0) {} // or __forceinline foo() { i = 0; }}; struct foo { int i; __forceinline foo(const int &amp;v) : i(v) {} __forceinline foo&amp; <b>&#8230;</b><br />
<i>Read more on <a rel="nofollow" href="http://www.gamedev.net/topic/609334-c-performance-questions/">GameDev.net</a><br/><br/></i></p>
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		<title>Creating a 2D engine from scratch&#8230; NOTE: Not for an MMO ^_^ Rate Content:</title>
		<link>http://nrswealth.com/2011/09/01/creating-a-2d-engine-from-scratch-note-not-for-an-mmo-_-rate-content/</link>
		<comments>http://nrswealth.com/2011/09/01/creating-a-2d-engine-from-scratch-note-not-for-an-mmo-_-rate-content/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 06:56:42 +0000</pubDate>
		<dc:creator>nrsadmin</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[engine]]></category>
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		<guid isPermaLink="false">http://nrswealth.com/?p=15</guid>
		<description><![CDATA[Creating a 2D engine from scratch&#8230; NOTE: Not for an MMO ^_^ Rate Content: Common choices for people using C++ include SFML or SDL (you could use Lazy Foo&#39;s Tutorials for SDL). You could also choose to do the lower-level work yourself using DirectX or OpenGL. Note that whatever choice you make you&#39;ll need to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Creating a 2D engine from scratch&#8230; NOTE: Not for an MMO ^_^ Rate Content:</strong><br />
Common choices for people using <b>C++</b> include SFML or SDL (you could use Lazy Foo&#39;s Tutorials for SDL). You could also choose to do the lower-level work yourself using DirectX or OpenGL. Note that whatever choice you make you&#39;ll need to learn how to work <b>&#8230;</b><br />
<i>Read more on <a rel="nofollow" href="http://www.gamedev.net/topic/609507-creating-a-2d-engine-from-scratch/">GameDev.net</a><br/><br/></i></p>
<p><strong>&#39;Major&#39; <b>C++</b> revision receives standards blessing</strong><br />
The next version of <b>C++</b> has been approved during a unanimous ballot by the International Organization for Standardization (ISO). Official publication of what will now be called C++11 is expected by the end of the year, according to <b>C++</b> guru and ISO <b>C++</b> <b>&#8230;</b><br />
<i>Read more on <a rel="nofollow" href="http://www.theregister.co.uk/2011/08/15/c_plus_plus_11_approved/">Register</a><br/><br/></i></p>
<p><strong>Scala: The Android programming language you didn&#39;t know you had</strong><br />
While developers already are aware of Java and <b>C++</b> language usage for Android, they also can use other JVM languages because Android leverages the Java-compatible Dalvik VM, reasoned developer Mike Burns, of Thoughtbot, a Web and mobile application <b>&#8230;</b><br />
<i>Read more on <a rel="nofollow" href="http://www.javaworld.com/javaworld/jw-08-2011/110829-scala-for-android.html">Java World</a><br/><br/></i></p>
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